Anti-Exploit
A set of individually toggleable protections against common survival exploits. Every one is disabled by default and each has its own bypass permission, so staff can be exempted without disabling the feature.
No Slow
Removes the vanilla movement slowdown applied while an item is being used (drawing a bow, blocking with a shield). Implemented with a temporary MOVEMENT_SPEED attribute modifier that is stripped as soon as the player stops using the item, changes held slot, quits, or the feature is disabled.
features:
no-slow:
enabled: false
speed-multiplier: 5.0
affected-items:
- BOW
- CROSSBOW
- SHIELD
- TRIDENT
| Option | Description |
|---|---|
speed-multiplier | Vanilla slows the player to roughly 20% speed, so 5.0 restores normal walking speed. Tune on a live server — armour, effects, and per-item behaviour all shift the real value. |
affected-items | Materials that trigger slowdown removal. Unknown material names are skipped with a console warning. |
Boat Fly
Detects boats held airborne for a sustained number of ticks and removes the exploit, either by teleporting the boat back to its last grounded location or by ejecting the rider. Water, ice, and any descending movement reset the counter, so normal boating and waterfalls are not flagged.
features:
boat-fly:
enabled: false
airborne-ticks: 20
action: teleport
| Option | Description |
|---|---|
airborne-ticks | Consecutive airborne ticks before acting. Too low will false-positive on jumps and waterfalls. |
action | teleport returns the boat to its last grounded location, eject removes the rider. |
Bypass permission: smp.bypass.boatfly
Anti Elytra
Cancels elytra gliding.
features:
anti-elytra:
enabled: false
mode: combat-only
worlds:
- world_the_end
| Mode | Behaviour |
|---|---|
always | Gliding is never allowed. |
worlds | Gliding is blocked only in the listed worlds. |
combat-only | Gliding is blocked while the player is combat tagged. |
Bypass permission: smp.bypass.antielytra
Anti Totem
Cancels totem of undying resurrections.
features:
anti-totem:
enabled: false
mode: combat-only
max-per-life: 1
| Mode | Behaviour |
|---|---|
always | Totems never pop. |
combat-only | Totems are blocked while the player is combat tagged. |
limit-per-life | Totems pop up to max-per-life times per life, then are blocked until respawn. |
Bypass permission: smp.bypass.antitotem
Anti Nether Roof
Keeps players off the nether ceiling, using the world's logical height (normally Y=128).
features:
anti-nether-roof:
enabled: false
action: teleport
block-placement: true
| Option | Description |
|---|---|
action | teleport moves the player to safe ground below, damage hurts them instead. |
block-placement | Also cancels block placement above the roof. |
Creative and spectator players are always exempt. Bypass permission: smp.bypass.netherroof
Anti Overworld Roof
The overworld has no vanilla ceiling exploit, so this enforces a configurable build/travel height limit instead.
features:
anti-overworld-roof:
enabled: false
max-y: 256
action: teleport
block-placement: true
| Option | Description |
|---|---|
max-y | Height at or above which the feature acts. |
action | teleport moves the player to safe ground below, damage hurts them instead. |
block-placement | Also cancels block placement above the limit. |
Creative and spectator players are always exempt. Bypass permission: smp.bypass.overworldroof
Crasher Kick
Cancels oversized payloads used to crash clients, covering written books, creative-mode item transfers, and sign edits.
features:
crasher-kick:
enabled: false
max-payload-bytes: 32000
kick: true
| Option | Description |
|---|---|
max-payload-bytes | Maximum allowed payload size before the player is flagged. |
kick | true kicks the player, false cancels the action and warns them. |
Every flag is logged to console with the offending vector and payload size. Bypass permission: smp.bypass.crasherkick
This only covers API-visible payload vectors. Raw packet-level crashers require ProtocolLib, which Vanilla Core does not depend on.
Combat Tagging
The combat-only modes of Anti Elytra and Anti Totem share one combat tag, refreshed whenever a player deals or takes damage from another player (including projectiles).
combat:
tag-duration-seconds: 15